2020
05.18

Something In The Water – My Ecco Nightmare

From Vice.com.

As a child, video games were my main pastime. There were few things that my younger nerd enjoyed more than a journey into a virtual world that was as vivid as my imagination would come to be. I wasn’t lonely; I had many friends with whom I played at school and occasionally in the street, but, for the most part, the non-educational hours of the day were me time with my consoles.

For some reason, however, that had to involve deflecting the nagging of family, whose constant urging me to play outside suggested that our house stood in the middle of fucking Disney World. Sonic didn’t pester me like that. The only way he would ever judge me was tapping his foot impatiently while I stopped playing to get more juice. All Mario ever had to say was “wa-hoo!” as we leapt into another adventure, never, “It’s a lovely day outside, get off the computer.” They understood me.

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2020
05.18

The Game-Over Making of the Super Mario Bros. Movie, 25 Years Later

From Playboy.

Cinematic adaptations of video games are a thing we take for granted these days. In this very year so far, we’ve had movies based on Tomb Raider and Rampage, while the last couple of years have seen Resident EvilAssassin’s Creed and World of Warcraft receive the same treatment. Looking ahead, there are plans for Uncharted and Five Nights at Freddy’s movies, and even a Sonic the Hedgehog one, too.

While it’s heartening, in a way, for gamers to see their medium appreciated by a wider audience, a regrettable pattern has also emerged—painfully low review scores. According to review aggregator Rotten Tomatoes, of the 34 live-action video game movies theatrically released throughout the world to date, just one has crept above 50 percent (the aforementioned Rampage)—and only by a few percentage points at that. The vast majority fall well below the halfway mark, right down to 0 percent, a dishonor held by the panned Tekken film of 2009.

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2020
05.16

From BBC The Social.

Since the early days of the medium, speed is something that’s been rewarded in video gaming. Two of its most well-known icons have it woven into their gameplay; the original Super Mario Bros series added your remaining time to your score upon reaching the end of a level, encouraging faster playthroughs, while Sonic the Hedgehog was even born from co-creator Yuji Naka’s attempts to race through Mario’s first level as quickly as possible.

Much like real-life track and field, a certain section of gaming has come to be based around agility; alongside the rise of e-sports – a huge industry centred around public, competitive gameplay – a phenomenon known as speedrunning has emerged, in which players post their quickest times for getting to the end credits of a game. It’s something that’s resonated with gaming fans around the globe, giving rise to wildly popular YouTube channels, charity events and groups who promote the practice.

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